Mario Kart Drinking Game
Finish your drink before the finish line - never drink and drive (a kart).
Couch co-op with consequences. Fan-made drinking rules for Mario Kart nights, Smash brackets, FIFA seasons and party game shows - drink on blue shells, own goals and last place.
Finish your drink before the finish line - never drink and drive (a kart).
Every stolen star is a drinking offense.
Lose a stock, take a sip - lose the set, face the bracket's judgment.
Concede, drink; miss a sitter, drink twice.
Every death is a sip, every victory royale is a round on the house.
Phones out, lies in - the party pack with penalties.
The gentlest game on this shelf (intensity 2/5) - teach it in one round and let 3-10 players settle in.
Rated 3/5 - the most intense pick here. Save it for the night's main event and pace accordingly.
| Game | Best for | Players | Intensity | Time |
|---|---|---|---|---|
| Mario Kart Drinking Game | Finish your drink before the finish line - never drink and drive (a kart). | 2-8 | 30-90 min | |
| Mario Party Drinking Game | Every stolen star is a drinking offense. | 2-8 | 60-120 min | |
| Smash Bros Drinking Game | Lose a stock, take a sip - lose the set, face the bracket's judgment. | 2-8 | 30-90 min | |
| FIFA Drinking Game | Concede, drink; miss a sitter, drink twice. | 2-8 | 30-90 min | |
| Call of Duty Drinking Game | Every death is a sip, every victory royale is a round on the house. | 2-8 | 30-90 min | |
| Jackbox Drinking Game | Phones out, lies in - the party pack with penalties. | 3-10 | 30-90 min |
Couch co-op and drinking rules were made for each other: video games already generate wins, losses and outrageous moments at machine-gun pace, so all a drinking game adds is consequences. The golden format is Beerio Kart's, and it transfers everywhere: your drink is a resource you must finish before the match ends, but you can never drink while actively playing. That one rule creates agonizing pit-stop decisions no card game can match.
Keep video game nights fair with three standards: rotate controllers every round so spectators stay invested, hand the worst player one house-rule veto per night, and apply the mercy rule from every page here - anyone falling behind can downgrade penalties to a single sip. And a housekeeping note that doubles as a safety rule: drinks live on the floor or a side table, never above the console. These are unofficial fan rules, obviously - Nintendo did not sign off on any of this.
Want something different? Browse all 108 drinking games, jump into Quick Play, or check the party guides for picks by group size and occasion. And whatever you play, read the drink-responsibly guide first.
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