Power Hour
One shot of beer, every minute, for sixty minutes.
Turn anything on a screen into a game. Power Hour countdowns, movie night rule sheets, lyric duels, karaoke roulette and sports-day drinking rules for every broadcast.
One shot of beer, every minute, for sixty minutes.
Every trope is a trigger - turn any film into a game.
Catchphrases, cold opens and cliffhangers - drink on cue.
Hit shuffle - whoever's song it is, drinks (or makes you).
Finish the line or finish your drink.
Dead parents, talking animals and 'I want' songs - drink up.
Fouls, flags and replays - rules for every broadcast.
The ads are the game - chug while the jingle plays.
Random song, your microphone - sing it or sink it.
Drink on every 'thunder' - and don't stop till the next one.
Two teams, one word - drink every time the song says it.
The gentlest game on this shelf (intensity 2/5) - teach it in one round and let 3-15 players settle in.
Rated 4/5 - the most intense pick here. Save it for the night's main event and pace accordingly.
| Game | Best for | Players | Intensity | Time |
|---|---|---|---|---|
| Power Hour | One shot of beer, every minute, for sixty minutes. | 1-20 | 60 min | |
| Movie Drinking Game | Every trope is a trigger - turn any film into a game. | 2-15 | Length of the movie | |
| TV Show Drinking Game | Catchphrases, cold opens and cliffhangers - drink on cue. | 2-15 | Per episode | |
| Music Roulette | Hit shuffle - whoever's song it is, drinks (or makes you). | 3-15 | 20-60 min | |
| Lyric Master | Finish the line or finish your drink. | 3-12 | 20-40 min | |
| Disney Drinking Game | Dead parents, talking animals and 'I want' songs - drink up. | 2-12 | Length of the movie | |
| Sports Drinking Game | Fouls, flags and replays - rules for every broadcast. | 2-20 | Length of the game | |
| Commercial Break | The ads are the game - chug while the jingle plays. | 2-15 | Per broadcast | |
| Karaoke Roulette | Random song, your microphone - sing it or sink it. | 4-15 | 30-90 min | |
| Thunderstruck | Drink on every 'thunder' - and don't stop till the next one. | 3-15 | 5 min per round | |
| Roxanne | Two teams, one word - drink every time the song says it. | 4-15 | 4 min per round |
Screen games solve the hardest hosting problem: the party where half the room wants to watch something and the other half wants a game. The formula is one sentence - agree on drink triggers before pressing play - and it works on anything with a runtime: franchise movies, reality TV, live sports, award shows, even the ads. Our pages ship ready-made trigger lists built on tropes rather than specific titles, so they work on whatever's on.
Trigger design is the whole craft: three to five triggers is the sweet spot (enough to keep everyone alert, few enough that a formulaic movie doesn't hospitalize the room), and always include one rare 'everyone finishes their drink' event so the night has a lottery ticket. Power Hour is the exception on this shelf - it's a music game with a built-in metronome, and it deserves the respect its math demands: sixty small pours is roughly four beers an hour.
Want something different? Browse all 108 drinking games, jump into Quick Play, or check the party guides for picks by group size and occasion. And whatever you play, read the drink-responsibly guide first.
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