Dice Drinking Games

Two dice, a table and gravity - that is the whole setup. Three Man curses, 7-11-doubles pressure rolls, sea-shanty Ship Captain Crew and bluffing duels decided by the bones.

All 9 dice drinking games

Top pick Play
Three Man drinking game illustration
Dice

Three Man

Roll a three, crown a victim - long live the Three Man.

4-8
Hot Play
7-11-Doubles drinking game illustration
Dice

7-11-Doubles

Roll a 7, 11 or doubles and watch someone scramble to chug.

3-8
Play
Ship, Captain & Crew drinking game illustration
Dice

Ship, Captain & Crew

Find your 6, your 5, your 4 - then sail on the leftovers.

2-8
Play
Liar's Dice drinking game illustration
Dice

Liar's Dice

Five dice, one cup, zero honesty - call the bluff or drink it.

2-6
Play
Mexicali drinking game illustration
Dice

Mexicali

The 21 beats everything - if you believe the roller.

3-8
Play
Sixes drinking game illustration
Dice

Sixes

Six cups, one die - fill it, roll it, and pray for empties.

3-8
Play
Snake Eyes drinking game illustration
Dice

Snake Eyes

Two ones and the table drinks - simple, sudden, savage.

3-10
Guide
Beer Die drinking game illustration
Dice

Beer Die

A table, four cups and a die flying at terminal velocity.

4
New Play
Drunk Farkle drinking game illustration
Dice

Drunk Farkle

Push your luck one roll too far and drink the difference.

2-8

Quick picks: which one tonight?

Easiest way in

Snake Eyes

The gentlest game on this shelf (intensity 2/5) - teach it in one round and let 3-10 players settle in.

The heavyweight

7-11-Doubles

Rated 4/5 - the most intense pick here. Save it for the night's main event and pace accordingly.

Best with 2-3 people

Ship, Captain & Crew

Works from 2 players up, so a quiet night still gets a real game.

Compare every dice game

GameBest forPlayersIntensityTime
Three Man Roll a three, crown a victim - long live the Three Man. 4-8 20-45 min
7-11-Doubles Roll a 7, 11 or doubles and watch someone scramble to chug. 3-8 15-40 min
Ship, Captain & Crew Find your 6, your 5, your 4 - then sail on the leftovers. 2-8 15-30 min
Liar's Dice Five dice, one cup, zero honesty - call the bluff or drink it. 2-6 20-40 min
Mexicali The 21 beats everything - if you believe the roller. 3-8 15-30 min
Sixes Six cups, one die - fill it, roll it, and pray for empties. 3-8 15-30 min
Snake Eyes Two ones and the table drinks - simple, sudden, savage. 3-10 10-30 min
Beer Die A table, four cups and a die flying at terminal velocity. 4 30-60 min
Drunk Farkle Push your luck one roll too far and drink the difference. 2-8 30-45 min

How to run a great dice night

Dice games are the great equalizer of drinking games: no aim, no memory, no vocabulary - just probability and nerve. That makes this shelf the right opener for mixed groups where nobody wants to be bad at something. Three Man is the classic on-ramp because the cursed-title mechanic writes its own jokes, while 7-11-Doubles is the accelerator you break out when the table wants pressure and chanting.

Two pieces of table craft: roll into a shallow box lid or a folded towel - dice that fly off the table trigger endless 'does that count?' litigation - and keep a spare pair of dice within reach, because the ones in play develop a reputation ('these dice hate Marcus') and swapping them mid-game is a legitimate house ritual. For head-to-head nights, Liar's Dice and Mexicali reward bluffing over luck; for big circles, Snake Eyes barely needs a table.

Dice Drinking Games FAQ

What is the most popular dice drinking game?
Three Man is the classic - one player becomes the cursed 'Three Man' and drinks on every 3 rolled until someone else rolls a 3 to take the title. Seven-Eleven-Doubles is the most intense, built entirely around speed-chugging under pressure.
How many dice do I need?
Most games here use two standard dice. Ship Captain Crew uses five, Liar's Dice needs five per player plus cups to hide them, and Farkle uses six. A cheap set of ten dice covers every game on this page.
Are dice drinking games fair?
Dice are the great equalizer - no skill, no memory, no aim, just luck and nerve. That makes them perfect early-night games when everyone is warming up, and brutal late-night games when the bluffing starts.
Which dice game works for just 2 players?
Liar's Dice and Mexicali are excellent head-to-head bluffing duels, and Sixes works fine with two. Save Three Man and 7-11-Doubles for groups of four or more.

Want something different? Browse all 108 drinking games, jump into Quick Play, or check the party guides for picks by group size and occasion. And whatever you play, read the drink-responsibly guide first.