Pyramid
Every flipped row raises the stakes - bluff your way up.
Lie beautifully or drink honestly.
Also known as: Cheat · I Doubt It · BS
Bullshit is the card game that gives you official permission to lie to your friends' faces - and makes them drink when they catch you doing it badly. Players take turns discarding cards face down while announcing what they supposedly are: 'two Queens,' 'three 7s.' Maybe true. Probably not. Anyone at the table can shout 'Bullshit!' and flip your cards. If you lied, you scoop the pile and drink; if you were honest, your accuser does.
The drinking version turns an already devious classic into a full-contact psychology experiment. Every sip loosens tongues, every failed call stings, and by the middle of the game half the table is bluffing with the confidence of a used-car salesman. First player to empty their hand wins, and everyone else finishes their drink in tribute. No equipment beyond a deck, no setup beyond a shuffle, and no skill required except a straight face.
The first player discards their aces - or claims to. The next player must play 2s, the next 3s, and so on up through Kings before looping back to aces. Cards go face down on the pile while you announce the count and rank out loud: 'two 5s.' What you actually put down is entirely your business.
Holding zero 8s when it is your turn to play 8s? Slide down a 3 and a Jack and say 'two 8s' without blinking. Bluffing is not cheating here - it is the engine. You can also lie about quantity, slipping four cards down while claiming three. The only crime in Bullshit is getting caught.
Any player can challenge any play by shouting 'Bullshit!' before the next person plays. Flip the challenged cards face up for the whole table. There is no take-back: a wrong call punishes the accuser, so challenge on evidence - like when someone claims three Kings and you are holding two of them.
If the cards were a lie, the liar picks up the entire discard pile, adds it to their hand, and takes two drinks. If the play was honest, the accuser takes the pile and the two drinks instead. Either way the pile resets to empty and play continues from the next rank with the next player.
Winning challenges keeps your hand lean; losing them buries you in cards. A fat hand is not hopeless, though - it means you actually hold the ranks you need and can play honestly while everyone assumes you are lying. Some of the best comebacks start from a twenty-card hand.
The first player to legally shed their last card wins - but the final play is almost always challenged on principle, so make sure it is real or bluff-proof. When someone goes out clean, the traditional salute is everyone else finishing a healthy portion of their drink. Shuffle up and deal the rematch.
Borrow the British rules: beyond lying about your cards, you may also try to physically sneak extra cards onto the pile or into the discard mid-round. If anyone spots the move and calls it, you take the pile plus three drinks. It converts a bluffing game into a sleight-of-hand contest, and it gets outrageous quickly.
Any time four of the same rank end up on top of the pile - claimed or proven - the pile burns: it is removed from the game entirely and the burner hands out four drinks. Suddenly claiming 'four Jacks' becomes a nuclear option worth challenging every single time it happens.
No speaking allowed except the rank announcements and the word 'Bullshit.' All trash talk must happen through eye contact and eyebrow acting. Talking out of turn costs a drink. It sounds gimmicky until you watch someone try to bluff three Queens using only their face - the tension gets absurd.
Shuffle two decks together for six or more players. With eight of every rank in play, claims of 'five 9s' become plausible, hands get huge, and card-counting your way to safe challenges stops working. Rounds run longer, so soften the penalty to one drink per lost challenge.
Playing honestly is legal but taxed: any play that survives unchallenged AND was actually true costs the player one small sip when they later reveal it (honor system at game end, or spot-check with flips). It nudges everyone toward lying constantly, which is exactly the energy this game deserves.
Bullshit descends from Cheat, a shedding game recorded in British card game literature since the 19th century and known politely in America as I Doubt It. The bolder name took over on US campuses sometime in the 20th century, and the drinking penalties were an inevitable student addition. Exactly when sips replaced simple pile-pickups is undocumented, but the pairing feels like it was always meant to be.
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