Dizzy Bat
Chug, spin, swing - then try to walk in a straight line.
Two 40s taped to your hands - freedom must be earned.
Also known as: 40 Hands
Edward Fortyhands is the infamous commitment challenge of drinking games: two 40-ounce bottles get duct-taped to your hands, and they stay there until both are empty. Named as a pun on the movie Edward Scissorhands, the game strips away tables, cards, and scoreboards and replaces them with one absurd predicament - You cannot text, snack, scratch your nose, or open a door without help until you've finished. It's less a game than a shared comedy of errors.
Let's be honest up front: the classic version is one of the heaviest challenges on this site, and playing it with actual malt liquor in both hands is a genuinely bad idea for most people. The good news is that the fun of Fortyhands - The helplessness, the teamwork, the phone ringing in your pocket - Works exactly the same with cider, light beer, or one alcoholic and one water bottle. This guide covers the classic rules and the smarter ways to run it.
Before any tape appears, everyone eats a proper meal, drinks a glass of water, and handles bathroom and phone business. Agree as a group on the exit rule: anyone can tap out at any time, no questions, no penalty beyond gentle mockery. Choose your bottles wisely - A 40 of cider or light beer delivers the full comedic experience at a fraction of the wallop.
Open both bottles first - This is non-negotiable, since you can't twist a cap with a bottle for a hand. The helper tapes one bottle into each palm with two or three wraps around the hand and bottle neck. The tape should be secure but cuttable in seconds. Test that everyone can actually lift and sip before declaring the game officially begun.
Now the real game starts: existence with no hands. Players carry on the party - Talking, dancing, watching the game - While slowly working on their bottles. Every ordinary task becomes a group negotiation. Itchy nose? Ask a friend. Phone buzzing? Tough luck. The comedy is the point, so drink slowly and savor the predicament rather than racing to escape it.
You are untaped only when both bottles are completely empty - Finishing one bottle frees nothing. This is where pacing matters enormously: 80 ounces of anything is a lot of liquid, so the game should stretch across two hours or more, not thirty minutes. Smart groups check in regularly, and the helper offers every player a tap-out at the halfway mark.
The infamous dilemma: you cannot use the bathroom until you're free, which is exactly why the tap-out rule exists. The civilized solution is the buddy system - A helper untapes one hand for a bathroom break, then re-tapes it after. Groups that treat the bathroom rule as an iron law are choosing misery over comedy; don't be that group.
When a player empties both bottles, the helper verifies - Bottles upside down over a cup is traditional proof - Then cuts them loose to great applause. First player freed earns the title; last one taped buys pizza or takes cleanup duty. Once free, players switch to water, eat something, and enjoy their newly rediscovered thumbs. Nobody re-tapes for round two. Ever.
Same rules, lighter payload: tape on two 40s of light beer, or two 12-16 oz bottles for the express version. You get every ounce of the comedy - The helplessness, the phone panic, the triumphant untaping - With dramatically less alcohol. This is honestly the version most groups should play, and nobody watching can tell the difference anyway.
The beloved orchard-flavored remix: two bottles of hard cider instead of malt liquor, often at lower ABV and much easier drinking. A soft-drink sibling, Edward Sodahands, works for non-drinkers who want in on the predicament. Mixed parties often run Cider, Soda, and Water hands side by side so everyone's equally helpless together, which is the whole point.
Each player gets one alcoholic 40 and one 40-ounce bottle of water - Both must be finished for freedom. The built-in hydration transforms the game's risk profile while keeping the full two-bottle absurdity intact. Strategy emerges too: alternate bottles, or bank the water for the endgame? Recommended as the default for any group actually using malt liquor.
Pairs share the predicament: each partner gets one bottle taped to one hand, keeping the other hand free, and the team is judged on both bottles being empty. Partners can help each other with doors and phones but never with drinking. Faster, safer, and highly social - And watching two people coordinate a bag of chips one-handed is elite entertainment.
Players must complete a scavenger list while taped - Take a group selfie, make a sandwich, fold a shirt, win one round of another party game. Points for each completed task, and the highest score at untaping wins regardless of who finished first. Shifts the focus from drinking speed to no-hands problem solving, which was always the funniest part.
Edward Fortyhands appears to have originated in American college party culture, most likely in the late 1990s or 2000s as 40-ounce malt liquor bottles became a campus punchline. The name riffs on Tim Burton's 1990 film Edward Scissorhands, swapping blades for bottles. Its exact birthplace is unknown - Origin stories are claimed by many campuses - But internet forums and party photo sites spread it widely in the 2000s, cementing it as a rite-of-passage challenge.
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