Power Hour
One shot of beer, every minute, for sixty minutes.
Two teams, one word - drink every time the song says it.
Also known as: Roxanne Drinking Game
Roxanne is a drinking game with a cruel little twist, built on The Police's most famous song. Split the room into two teams and assign each one a trigger: one team drinks every time the title name is sung, the other drinks on the song's recurring red-light line. Hit play, and the whole game rides on which trigger you picked - because in this song, the two are not remotely equal.
Here is the joke the song plays on you: as it climbs toward its finale, the title name gets repeated over and over in a relentless, escalating run, while the red-light line stays comparatively rare. The name team starts smug and ends drowning; the red-light team coasts. It is short, loud and gleefully lopsided - a four-minute test of how much you trust the coin toss that put you on your side.
Divide the room into two equal teams and sit them across from each other. One team is on the title name; the other is on the recurring red-light line. Because the name gets sung far more often, most groups decide sides with a coin toss or hand the harder trigger to whoever lost the last game - keep it fair and keep it light.
Press play and let the track run from the top. There is nothing to do during the intro but listen for your trigger. The name team should be ready early, because their word arrives quickly, while the red-light team can relax until their rarer line comes around. From here on, the song runs the game - your only job is to catch every cue.
Every time your team's cue lands in the song, your team drinks - a sip each. The name team sips whenever the title is sung; the red-light team sips whenever that line appears. Decide beforehand whether the whole team drinks together on each hit or passes it one player at a time down the line. Together is simpler; the relay is more forgiving.
As the song builds to its close, the title name comes faster and faster in a repeated run that piles sips onto the name team relentlessly. This is the whole point of the game and where it is won or lost. The name team should switch to their smallest possible sips here, while the red-light team enjoys the show they were lucky enough to draw.
When the song fades out, the round is over. There is no scoring beyond who is still standing and who overcommitted early - the finale usually settles that. Because it is only one song, most groups play it as a fast, brutal palate cleanser and then swap the teams' triggers for a rematch, so both sides taste the finale.
Play it as a best-of series and make the trigger a prize: the team that survives one round with fewer casualties earns the easy red-light side for the next song, forcing the losers back onto the punishing name. It turns a single lopsided round into a proper tournament where the coin toss only matters once.
Drop the teams and have the whole room drink together every time the title name is sung, ignoring the red-light line entirely. It is the simplest and heaviest version, since the finale's repeated run hits everyone at once. Keep the sips tiny and treat it as a one-song dare rather than something you run back to back.
For a bigger group, add a third team assigned to another repeated word or the backing 'oohs', so three teams each track a different cue. It keeps more people involved and spreads the drinking, though the name team still carries the heaviest load. Assign that hardest trigger by lottery and rotate it each round to keep things fair.
Run the exact same two-team setup but with a low-strength drink, water or a mixer instead of beer. Because the name team gets buried in the finale's repeated run, this is the version we recommend for mixed groups: you keep the lopsided drama and the coin-toss stakes while capping how much the unlucky team actually has to drink.
This one is internet-era party lore, widely credited to a running television gag before it spread through student houses as a drinking game in its own right. Nobody owns a definitive rulebook, and groups disagree on the finer points - whether both triggers drink or only one, and how to survive the finale. What everyone keeps is the core gag: the wildly uneven split between the name and the red-light line.
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