Edward Fortyhands
Two 40s taped to your hands - freedom must be earned.
Tape every empty to the last - grow the mightiest staff.
Also known as: Wisest Wizard · Wizard Sticks
Wizard Staff - Also known as Wisest Wizard or Wizard Sticks - Is the drinking game that turns your empties into a trophy. The rule is beautifully simple: every time you finish a can, you duct-tape it to the top of your previous one. Your stack of cans becomes your staff, your staff shows your level, and the wizard with the tallest staff at the end of the night claims the title of Wisest Wizard. No tables, no teams, no complicated turn order.
The genius of Wizard Staff is that it runs in the background of any party. You're not stopping conversations to take turns - You're just building, level by level, while the night carries on around you. It creates instant camaraderie between wizards, spawns its own vocabulary of ranks and spells, and produces the single funniest photo op in party gaming: a room full of adults solemnly holding six-foot towers of taped-together cans.
Every wizard begins as a lowly peasant with a single can. Drink it at your own pace - Wizard Staff has no clock and rewards endurance over speed. When it's empty, hold onto it, because that can is about to become the foundation of your staff. Announce your first empty to the group; traditions matter, and every great staff has an origin story.
When you open your next can, tape the empty one to it - New can on the bottom so you're always drinking from the base of a growing tower. Wrap the tape generously around the joint; a wobbly staff is a doomed staff. Each finished can adds one level. Your staff must accompany you everywhere: bathroom trips, snack runs, group photos, everywhere.
Your staff height determines your rank. A common ladder: 1-2 cans is a Peasant, 3-4 an Apprentice, 5-6 a full Wizard, 7-8 an Archmage, and beyond that, titles of the group's choosing. Announce each rank-up loudly and make the room acknowledge it. Higher ranks come with privileges - Wizards may assign a drink, Archmages may create one house rule.
A wizard must hold their staff whenever drinking from it. If your staff breaks from poor taping, you must repair it before drinking again. Setting your staff down where it falls and dents is a fineable offense, typically punished by the group's chosen penalty. The staff is sacred; treat it with the reverence a tower of empty cans deserves.
Once two players reach Wizard rank, either may declare a wizard duel: rock-paper-scissors, a riddle contest, or a staring match - Never a chugging contest, wisdom over gluttony. The loser performs a penalty of the winner's design (within reason). Duels keep the mid-game lively while everyone's staffs grow, and give rise to the rivalries that define a good wizarding night.
At the end of the night - Or when the first person hits a pre-agreed cap - Staffs are measured side by side. Tallest intact staff wins the title of Wisest Wizard, along with bragging rights and the ceremonial group photo. Remember: an Archmage who stops at a sensible height and still holds the tallest staff is wiser than a wizard on the floor.
Non-drinkers and pacers play with soda, sparkling water, or non-alcoholic beer cans and build staffs on equal footing with everyone else. White Wizards are eligible for all ranks, duels, and the final title. It's the easiest inclusivity mod in party gaming and often produces the tallest staff in the room, which is its own kind of justice.
Play in teams of two or three, taping all teammates' cans into a single shared staff. Team staffs grow fast and become genuinely enormous, so the cap matters. The team with the tallest combined staff wins, but every member must be present and standing at the final measuring - A fallen wizard disqualifies the whole coven.
Rank-ups don't just happen - They must be earned. Each time a wizard hits a threshold, they must complete a challenge drawn from a hat: a riddle, a trivia question, a 30-second impression. Fail and you stay at your current rank until your next can. Adds structure and comedy, and slows the pace naturally.
Each level must be a different drink - A lager, then a seltzer, then a cider, and so on, with no repeats until five unique cans. Your staff becomes a colorful potion history of your night. Naturally self-limiting, since variety is harder to sustain than repetition, and the rainbow staffs look spectacular in photos.
At any point, a wizard may plant their staff, declare 'You shall not pass!', and block a doorway. Anyone wishing to pass must answer a riddle or perform a small forfeit. Each wizard may invoke it once per night. Pure theater, zero extra drinking, and reliably the most quoted moment of the party.
Wizard Staff's exact origin is murky, but it appears to have emerged from American college party culture sometime in the 2000s, spreading through campuses, music festivals, and early internet forums. The fantasy theming - Levels, ranks, duels - Suggests it grew up alongside gaming and fantasy fandom. Some credit specific universities, though evidence is thin. Whatever the source, the duct-tape staff became a festival staple and remains one of the most photographed drinking games on the internet.
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