Kings Cup
The king of card drinking games - every card is a rule.
The **Eurovision drinking game** turns the campest, most chaotic night on television into a party built for shouting...

The Eurovision drinking game turns the campest, most chaotic night on television into a party built for shouting at the screen. You agree on a short list of drink-when triggers before the first act takes the stage, then sip together every time one happens on the broadcast. Because the show repeats the same glorious beats (a soaring key change, a costume rip-away, a wall of pyrotechnics), the triggers fire often enough to keep the room in it through all twenty-odd entries.
This is built for a live broadcast, so almost every trigger keys off something the whole room sees and hears at once - a wind machine, a key change, the hosts stalling for time, or a spokesperson announcing 'douze points'. The show plus the voting runs close to four hours, so there is always another act or another country's jury coming; keep a card game like Kings Cup on standby for the long voting stretch, and remember that pacing matters more than any single song.
The heart of the game. Agree on these before you press play - pick the ones your group likes, and remember a "drink" means a sip.
| When this happens… | …you drink |
|---|---|
| A song hits a big key change | Sip |
| A performer reveals a hidden costume on stage | Sip |
| Pyrotechnics or fireworks go off during a song | Sip |
| A wind machine blows a singer's hair or outfit | Sip |
| An act uses an unusual stage prop or gimmick | Sip |
| The hosts make an awkward scripted joke | Sip |
| A performance is entirely or partly in English | Sip |
| The camera cuts to a green room reaction | Sip |
| The interval act performs between the songs and the voting | Sip twice |
| The scoreboard updates after a country votes | Sip |
| A country's jury gives top marks to its neighbor | Sip |
| The commentator makes a dry or sarcastic remark | Sip |
| A spokesperson announces 'douze points' | Sip twice |
| The winner is announced and takes the stage | Drink for 3 seconds |
Use the full list for the whole broadcast. If you only want the performances, cut the voting rules and keep the on-stage ones - key changes, costume reveals, pyro, and wind machines.
Whenever a trigger happens on the broadcast, everyone takes the listed sip. No turns and no scoring - the fun is scoring the outfits out loud and sipping together the instant the wind machine kicks in.
Save the multi-second 'drink' for the winner being announced - it is the payoff of the whole night, so let it land rather than blur into the voting sips.
The performances plus the voting run close to four hours. Eat during the recap, alternate every drink with water, and ease off during the long jury vote so you are still up for the result.
Everyone draws or picks a country to back for the night. You drink whenever your act does something over the top on stage, and hand out a sip every time your country collects a set of 12 points during the voting.
Put every competing country in a hat and have each person draw one or two. Whoever drew the country that finishes last drinks, and whoever drew the winner hands out sips to the whole room.
Give everyone a card to rate each act as it performs. Whenever your top-rated act picks up points on the scoreboard you drink, and the person whose favourite finishes highest hands out three sips.
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