Event Drinking Game

Eurovision Drinking Game

The **Eurovision drinking game** turns the campest, most chaotic night on television into a party built for shouting...

You watchEurovision
You needDrinks + friends
Triggers14 drink rules
Best with2-15 players
Eurovision drinking game illustration

The Eurovision drinking game turns the campest, most chaotic night on television into a party built for shouting at the screen. You agree on a short list of drink-when triggers before the first act takes the stage, then sip together every time one happens on the broadcast. Because the show repeats the same glorious beats (a soaring key change, a costume rip-away, a wall of pyrotechnics), the triggers fire often enough to keep the room in it through all twenty-odd entries.

This is built for a live broadcast, so almost every trigger keys off something the whole room sees and hears at once - a wind machine, a key change, the hosts stalling for time, or a spokesperson announcing 'douze points'. The show plus the voting runs close to four hours, so there is always another act or another country's jury coming; keep a card game like Kings Cup on standby for the long voting stretch, and remember that pacing matters more than any single song.

How to set it up

  • Get everyone a drink they can nurse and settle in before the first act - a longer pour beats a shot for a four-hour show.
  • Read the trigger list aloud and cut any rule that will fire too often for your group. Fewer, well-chosen triggers beat a giant list nobody can track.
  • Decide whether the voting segment counts for its own triggers, and put water and snacks on the table before the opening number.
  • Agree that a 'drink' means a sip, not a gulp, with the whole show and the voting ahead of you.

Eurovision drinking game rules: drink when…

The heart of the game. Agree on these before you press play - pick the ones your group likes, and remember a "drink" means a sip.

When this happens……you drink
A song hits a big key changeSip
A performer reveals a hidden costume on stageSip
Pyrotechnics or fireworks go off during a songSip
A wind machine blows a singer's hair or outfitSip
An act uses an unusual stage prop or gimmickSip
The hosts make an awkward scripted jokeSip
A performance is entirely or partly in EnglishSip
The camera cuts to a green room reactionSip
The interval act performs between the songs and the votingSip twice
The scoreboard updates after a country votesSip
A country's jury gives top marks to its neighborSip
The commentator makes a dry or sarcastic remarkSip
A spokesperson announces 'douze points'Sip twice
The winner is announced and takes the stageDrink for 3 seconds

How to play

Choose your trigger list

Use the full list for the whole broadcast. If you only want the performances, cut the voting rules and keep the on-stage ones - key changes, costume reveals, pyro, and wind machines.

Watch together and drink on cue

Whenever a trigger happens on the broadcast, everyone takes the listed sip. No turns and no scoring - the fun is scoring the outfits out loud and sipping together the instant the wind machine kicks in.

Handle the big moments

Save the multi-second 'drink' for the winner being announced - it is the payoff of the whole night, so let it land rather than blur into the voting sips.

Pace across the whole show

The performances plus the voting run close to four hours. Eat during the recap, alternate every drink with water, and ease off during the long jury vote so you are still up for the result.

Variations & house rules

Country loyalties

Everyone draws or picks a country to back for the night. You drink whenever your act does something over the top on stage, and hand out a sip every time your country collects a set of 12 points during the voting.

Sweepstake draw

Put every competing country in a hat and have each person draw one or two. Whoever drew the country that finishes last drinks, and whoever drew the winner hands out sips to the whole room.

Scorecard squares

Give everyone a card to rate each act as it performs. Whenever your top-rated act picks up points on the scoreboard you drink, and the person whose favourite finishes highest hands out three sips.

Pro tips

The performances plus the voting run close to four hours, so keep pours small and treat the voting as a chance to slow down.
The costume, pyro, and key-change triggers cluster in the performance half - expect a heavy first stretch, then a slower voting stretch.
Turn the commentary up; the dry commentator asides and the 'douze points' calls are half the fun and easy to miss in a loud room.
Drink responsibly: A near-four-hour show with rules for key changes, costumes, and every 'douze points' can add up to a lot of sips. A movie-length game adds up fast, so keep the pours small, water between drinks, and swap any trigger for a sip of water whenever you like. See our safety guide.

Eurovision drinking game FAQ

What are the rules of the Eurovision drinking game?
Everyone agrees on a list of 'drink when...' triggers - such as a key change, a costume reveal, pyrotechnics, or a spokesperson announcing 'douze points' - then sips together each time one happens on the broadcast. There are no turns and no equipment; you just watch the show and drink on cue. Keep the list short and the pours small so it lasts the whole night.
How do we make it last the whole broadcast?
Keep pours small, save the big drink for the winner, and treat the long voting segment as a chance to sip water and eat. The performances plus the voting run close to four hours, so pacing is the whole game.
What do we need to play?
Just the broadcast and a drink for each person - no cards, board, or app required. Print or pull up the trigger list, agree on it before the first act, and keep water and snacks nearby. A scorecard for each viewer makes the voting even more fun.
Can we play without alcohol?
Absolutely. Swap every sip for water, soda, or a snack, and the game plays exactly the same - reacting to the acts and the voting together is the fun. This makes it easy to include friends who are not drinking.

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