Kings Cup
The king of card drinking games - every card is a rule.
The **Eurovision drinking game** is what happens when twenty-six countries each get three minutes to out-camp the...

The Eurovision drinking game is what happens when twenty-six countries each get three minutes to out-camp the last. The Grand Final on a Saturday in May runs about four hours: an opening act, the parade of flags, twenty-odd songs with a postcard before each, a recap, an interval act while Europe votes, then the two-stage scoreboard - jury spokespersons handing out their 'douze points' one country at a time, followed by the televote totals from bottom to top. Every one of those stages has a beat the room can drink to.
The shape of the night matters more than any one entry. The performance half is a wall of triggers - key changes, wind machines, pyro, a costume ripped off mid-chorus - and the voting half is slower but tenser, with a single scoreboard update every minute and the dry commentary carrying it. Since the televote is read out last and from the lowest score up, the winner is not known until the final country is called, which is exactly why the three-second drink waits for it.
The heart of the game: 14 triggers. Read them out before you press play, keep the ones your group likes, cut any that would fire every minute, and remember that a "drink" is one sip.
| When this happens… | …you drink |
|---|---|
| A song hits a big key change | Sip |
| A performer reveals a hidden costume on stage | Sip |
| Pyrotechnics or fireworks go off during a song | Sip |
| A wind machine blows a singer's hair or outfit | Sip |
| An act uses an unusual stage prop or gimmick | Sip |
| The hosts make an awkward scripted joke | Sip |
| A performance is entirely or partly in English | Sip |
| The camera cuts to a green room reaction | Sip |
| The interval act performs between the songs and the voting | Sip twice |
| The scoreboard updates after a country votes | Sip |
| A country's jury gives top marks to its neighbor | Sip |
| The commentator makes a dry or sarcastic remark | Sip |
| A spokesperson announces 'douze points' | Sip twice |
| The winner is announced and takes the stage | Drink for 3 seconds |
The performances are the busy half: run the staging triggers (key change, wind machine, pyro, costume reveal, prop) and the green-room cutaway. When the recap and interval act start, switch to the voting list - scoreboard updates, neighbour votes, 'douze points' - and put the staging rules away.
Every Eurovision entry reaches for the same tricks in three minutes: a ballad that climbs a key change at 2:30, a dance number with the wind machine on full, a hidden second outfit, a pyro curtain on the final chorus. Sip on each one; a song that manages all four in one go is a drink for the room.
Each country's spokesperson appears by video link, says 'good evening' to the host city, and reads their top marks with the twelve points last. Sip on the scoreboard update, sip twice on the 'douze points', and sip when a country's twelve goes to its obvious neighbour - the Nordics, the Balkans and the Baltics keep that rule fed.
After the juries, the hosts read each country's televote total from the lowest-placed jury act upward, so the leaderboard flips in the final three names. Sip on every total, hold the three-second drink for the winner being announced, and be ready for the reprise - the winner sings again and the room usually sings along.
Everyone draws or picks a country to back for the night. You drink whenever your act does something over the top on stage, and hand out a sip every time your country collects a set of twelve points during the jury vote. If your country gets 'nul points' from the televote, you drink for the whole reveal.
Put every finalist in a hat and have each person draw one or two. Whoever drew the country that finishes last drinks, whoever drew the winner hands out sips to the whole room, and whoever drew the host country hands out a sip every time the hosts mention it.
Give everyone a card to rate each act out of twelve as it performs. Whenever your top-rated act picks up points on the scoreboard you drink, and the person whose favourite finishes highest hands out three sips. Anyone whose favourite finishes bottom five drinks during the reprise.
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