Kings Cup
The king of card drinking games - every card is a rule.
The **Harry Potter drinking game** turns any film in the series - or an all-day marathon - into a party. You agree...

The Harry Potter drinking game turns any film in the series - or an all-day marathon - into a party. You agree on a short list of drink-when triggers before you press play, then sip together every time one happens on screen. Because the films are packed with repeating moments (house points, spellcasting, Snape glowering), the triggers fire often enough to keep everyone engaged without emptying the cup in the first ten minutes.
This works for a single movie night or a full eight-film weekend. For a marathon, use the lighter trigger list below so the pours stay small - eight films is roughly nineteen hours of screen time, so pacing matters more than in almost any other movie drinking game.
The heart of the game. Agree on these before you press play - pick the ones your group likes, and remember a "drink" means a sip.
| When this happens… | …you drink |
|---|---|
| Someone casts a spell | Sip |
| A house earns or loses points | Sip |
| Harry's scar hurts or is mentioned | Sip |
| You see or hear about the Golden Snitch | Sip |
| Snape looks disgusted or insults someone | Sip twice |
| Hermione says 'It's in Hogwarts: A History' or corrects someone | Sip |
| Ron eats or talks about food | Sip |
| Dumbledore calmly ignores a serious threat | Sip |
| Someone says 'Voldemort' and another character flinches | Sip |
| Malfoy sneers or says 'my father' | Sip |
| Neville loses or breaks something | Sip |
| A new magical creature appears on screen | Sip |
| The trio breaks a school rule | Sip |
| Someone mentions Harry's parents | Drink for 3 seconds |
Use the full list for a single film. For a marathon, keep only about six triggers and cut the ones that repeat constantly (spellcasting, 'Harry'), so the game lasts all weekend instead of one act.
Whenever a trigger happens, everyone takes the listed sip. No turns and no scoring - the fun is spotting the moments together and the groan when Snape appears for the fifth time.
Save the multi-second 'drink' rules for rare, emotional beats (Harry's parents, a major death) so they land as a moment rather than another routine sip.
For a marathon, take a real break between films - water, food, a walk. The goal is to reach the end credits of the last film, not to peak during the third.
Playing all eight films? Use six low-frequency triggers only, and make every 'drink' a single small sip. Add one film-specific rule per movie (for example, drink when the Ministry is mentioned in Order of the Phoenix) to keep long stretches fresh.
Split into houses and assign each a character. Your house drinks whenever your character is on screen or earns points. The house that 'wins' the House Cup on screen gets to hand out one sip to everyone else.
Two players each pick a wizard (say Harry vs Voldemort). Every time your wizard casts a spell, the other player drinks. First to a duel on screen resets the count.
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