Kings Cup
The king of card drinking games - every card is a rule.
The **Harry Potter drinking game** runs on the habits of a very small cast. Ron says 'bloody hell', Hermione...

The Harry Potter drinking game runs on the habits of a very small cast. Ron says 'bloody hell', Hermione corrects someone, Snape sneers, Malfoy threatens to tell his father, Neville breaks something, and Harry's scar hurts at the worst possible moment. Those beats repeat across all eight films, which is why the trigger list below works for any of them. What changes is the mix: the early films are house points, Quidditch and school rules, the later ones are wand duels and long stares across a battlefield.
Eight films is roughly nineteen and a half hours, and the trigger density is not flat across them. Philosopher's Stone and Chamber of Secrets fire the school-based rules constantly. Order of the Phoenix is the one of the shorter films but has Dumbledore's Army practising spells for scene after scene. Deathly Hallows Part 1 is the trough: the tent stretch has almost no Hogwarts, no house points and very few spells. Pick your film with that curve in mind, whether it is a single movie night or the full weekend.
The heart of the game: 15 triggers. Read them out before you press play, keep the ones your group likes, cut any that would fire every minute, and remember that a "drink" is one sip.
| When this happens… | …you drink |
|---|---|
| Someone casts a spell | Sip |
| A house earns or loses points | Sip |
| Harry's scar hurts or is mentioned | Sip |
| You see or hear about the Golden Snitch | Sip |
| Snape looks disgusted or insults someone | Sip twice |
| Hermione says 'It's in Hogwarts: A History' or corrects someone | Sip |
| Ron eats or talks about food | Sip |
| Ron says 'bloody hell' | Sip |
| Dumbledore calmly ignores a serious threat | Sip |
| Someone says 'Voldemort' and another character flinches | Sip |
| Malfoy sneers or says 'my father' | Sip |
| Neville loses or breaks something | Sip |
| A new magical creature appears on screen | Sip |
| The trio breaks a school rule | Sip |
| Someone mentions Harry's parents | Drink for 3 seconds |
The full list fits Philosopher's Stone and Chamber of Secrets best - house points, Quidditch, Snape's classroom and Malfoy all live there. For Deathly Hallows Part 1 drop the house-points and Snitch rules or you will go forty minutes without a sip during the camping.
Each of the first six films follows the same shape: summer at the Dursleys or the Burrow, Diagon Alley, the Hogwarts Express, a Sorting or start-of-term feast, a year of classes and a finale in the castle. The Hogwarts Express and first feast fire nearly every character rule in ten minutes.
Snape's sneer is worth two sips because he is in every film. Malfoy's 'my father' line is a single sip and is mostly a first-three-films habit. If your group is drinking too fast, downgrade Snape to one sip before you touch any other rule.
Harry's parents come up in a few big scenes per film - the Mirror of Erised, the Dementor flashbacks in Prisoner of Azkaban, the graveyard echoes in Goblet of Fire, Snape's memories in Deathly Hallows Part 2. Treat each as a mark in the film, not a running rule.
Playing all eight? Keep Snape, Ron, Hermione, Malfoy, Harry's scar and the creatures rule. Drop spells and house points. Add one rule per film: the troll and Fluffy in Philosopher's Stone, the Basilisk hints in Chamber of Secrets, Dementors in Prisoner of Azkaban, each Triwizard task in Goblet of Fire, Umbridge's decrees in Order of the Phoenix, the potions book in Half-Blood Prince, Horcrux hunting in Part 1 and the Battle of Hogwarts in Part 2.
Sort the room into Gryffindor, Slytherin, Hufflepuff and Ravenclaw. Your house drinks whenever a student in your colours is on screen doing something notable - Gryffindor gets the trio, Slytherin gets Malfoy and Snape's favourites, Hufflepuff gets Cedric in Goblet of Fire, Ravenclaw gets Luna and Cho from Order of the Phoenix onwards. The house that wins the on-screen House Cup, or the Quidditch final, hands out a sip to the rest.
Two players take Harry and Voldemort. Every time your wizard casts a spell, the other player drinks. Voldemort barely appears until the end of Goblet of Fire, so the Harry player is buying most of the early rounds; from Order of the Phoenix onward it evens out. A face-to-face duel on screen resets the count.
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