TV Show Drinking Game
Catchphrases, cold opens and cliffhangers - drink on cue.
The **Brooklyn Nine-Nine Drinking Game** turns any episode - or a whole-season binge - into a squad party. Settle on...

The Brooklyn Nine-Nine Drinking Game turns any episode - or a whole-season binge - into a squad party. Settle on a short list of drink-when triggers before the cold open pays off, then sip together every time one happens on screen. Because the show runs on the same reliable bits (a Jake 'Noice', a Holt deadpan, another 'title of your sex tape'), the triggers fire often enough to keep the room laughing without emptying the cup before the title card.
This works for a single episode or a full-series binge. A per-episode game is just as fun for one quick rerun as it is for a long haul toward the next Halloween Heist, but for a big binge you should drop the high-frequency triggers (every bit, every deadpan Holt line) so the pours stay small. It pairs well with any other TV show drinking game on movie night.
The heart of the game. Agree on these before you press play - pick the ones your group likes, and remember a "drink" means a sip.
| When this happens… | …you drink |
|---|---|
| Jake says 'Noice' or 'Toit' | Sip twice |
| Jake makes a Die Hard reference or launches into a bit | Sip |
| Someone makes a 'title of your sex tape' joke | Sip twice |
| Captain Holt delivers a line in a flat, deadpan tone | Sip |
| Holt mentions his dog Cheddar or his husband Kevin | Sip |
| Terry talks about yogurt or his daughters | Sip |
| Amy geeks out over organization, binders, or Holt | Sip |
| Gina says something self-absorbed or starts dancing | Sip |
| Boyle gushes about food or about Jake | Sip |
| Hitchcock or Scully mention food or being lazy | Sip |
| Rosa intimidates someone or guards a secret | Sip |
| Someone brings up the Halloween Heist | Sip |
| Jake and Amy make a bet or compete | Sip |
| The squad rallies together for an emotional win | Drink for 3 seconds |
Use the full list for a single episode. For a long binge, keep only about six triggers and cut the ones that repeat constantly (every bit, every deadpan Holt line), so the game lasts all night instead of one episode.
Whenever a trigger happens, everyone takes the listed sip. No turns and no scoring - the fun is spotting the moments together and the laugh when Jake lands another 'Noice'.
Save the multi-second 'drink' rule for the rare, heartfelt beat so it lands as a moment rather than another routine sip.
For a binge, take a real break between episodes - water, snacks, a stretch. A sitcom episode is only about 22 minutes, so the sips add up fast across a season.
Marathoning a season? Keep six low-frequency triggers only and make every 'drink' a single small sip. Add one episode-specific rule (for example, drink whenever someone brings up an old case) to keep long stretches fresh.
Split into teams and assign each a character - Jake, Amy, Holt, Rosa. Your team drinks whenever your character gets a bit or a big laugh. The team whose character carries the episode hands out one sip to everyone else.
Two players take Jake and Amy. Every time your character wins a bet, a bust, or a bit on screen, the other player drinks. A shared romantic moment resets the count.
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