Movie Drinking Game

Home Alone Drinking Game

The **Home Alone Drinking Game** turns the holiday classic into a party. You agree on a short list of *drink-when*...

You watchHome Alone
You needDrinks + friends
Triggers14 drink rules
Best with2-15 players
Home Alone drinking game illustration

The Home Alone Drinking Game turns the holiday classic into a party. You agree on a short list of drink-when triggers before Kevin's family oversleeps, then sip together every time one happens on screen. Because the film keeps circling back to the same beats (a burglar hitting another trap, Kevin talking to himself, one more slip on the icy steps), the triggers fire often enough to keep everyone laughing without draining the cup before the pizza arrives.

It plays great as a single movie night, and if you want more you can run it as a double feature with Home Alone 2, reusing most of the same rules. Either way keep the pours small - it is a fast, funny movie drinking game with a lot of physical comedy, so the triggers add up quickly.

How to set it up

  • Cue up Home Alone (or line up the double feature) and get everyone a drink they can nurse - a long pour beats a shot for a movie-length game.
  • Read the trigger list aloud and cut any rule that will fire too often for your group. A few sharp triggers beat a giant list nobody can track.
  • Give one person the job of calling out easy-to-miss triggers - a quick sight gag or a background carol is easy to miss over the laughter.
  • Agree that a 'drink' means a sip, not a gulp, and put water on the table before you press play.

Home Alone drinking game rules: drink when…

The heart of the game. Agree on these before you press play - pick the ones your group likes, and remember a "drink" means a sip.

When this happens……you drink
A burglar - Harry or Marv - gets hurt by one of Kevin's trapsSip twice
Kevin presses his hands to his cheeks and screamsSip twice
Kevin quotes or watches the old gangster movie ('Merry Christmas, ya filthy animal')Sip
Kevin eats junk food, ice cream, or orders the cheese pizza 'just for me'Sip
Marv slips, falls, or steps on something painfulSip
Harry's head or hand gets burned, hit, or scorchedSip
Old Man Marley, the shovel neighbor, appearsSip
Kevin talks to himself or narrates his planSip
A Christmas carol or the film's main theme playsSip
Kevin's mother says 'Kevin!' or panics about leaving him behindSip
Kevin sets up or arms a new booby trapSip
Someone slips on the icy front stepsSip
Kevin runs or slides through the houseSip
Kevin looks lonely or misses his family in the empty houseDrink for 3 seconds

How to play

Choose your trigger list

Use the full list for the whole film. If a rule fires too often for your group - every trap, say - drop it so nobody is drinking through the entire third act.

Watch together and drink on cue

Whenever a trigger happens, everyone takes the listed sip. No turns and no scoring - the fun is spotting the moments together and the cheer when Marv steps on another nail.

Handle the big moments

Save the multi-second 'drink' for the quiet, heartfelt beats like Kevin missing his family, so it lands as a moment rather than another routine sip.

Pace for the trap finale

The booby-trap gauntlet fires triggers back to back, so ease your pours once the burglars break in - that stretch alone can double your count.

Variations & house rules

Double feature

Watching Home Alone and Home Alone 2 back to back? Reuse the same trigger list and add one sequel-only rule (for example, drink whenever the Pigeon Lady appears) so the second film feels fresh. Make every drink a single small sip so you last both movies.

Burglars vs Kevin teams

Split the room in two. One side drinks whenever Kevin outsmarts the Wet Bandits, the other drinks whenever Harry or Marv lands a hit or advances. Whichever side loses the film hands out one last sip.

Bandit's tab

Each player is assigned to root for Harry or Marv. Every time your burglar gets hurt by a trap, you take the sip - so the more painful the traps, the more you drink for your guy.

Pro tips

The film runs about an hour and forty minutes, and the trap-filled finale is sip-heavy, so keep pours small and alternate with water.
The original beats the sequels for a first-timer's game - the traps and catchphrases are the most familiar, so triggers are easy to spot.
Turning captions on makes catches easier when the room gets loud during the slapstick.
Drink responsibly: A single showing of Home Alone means dozens of sips, and the trap finale alone stacks them up fast. A movie-length game adds up fast, so keep the pours small, water between drinks, and swap any trigger for a sip of water whenever you like. See our safety guide.

Home Alone drinking game FAQ

What are the rules of the Home Alone drinking game?
Everyone agrees on a list of 'drink when...' triggers - such as a burglar hitting a trap, Kevin talking to himself, or someone slipping on the icy steps - then sips together each time one happens on screen. There are no turns and no equipment; you just watch and drink on cue. Trim any rule that fires too often for your group.
Is Home Alone or Home Alone 2 better for a drinking game?
The original is the best single pick - the traps, catchphrases, and sight gags are the most familiar, so the triggers are easy to spot. Home Alone 2 reuses many of the same beats, which makes the two a natural back-to-back double feature.
Can you play a Home Alone double feature?
Yes. Run the same trigger list across both films and add one sequel-only rule to keep the second movie fresh. Make every drink a single small sip and take a break between films, since the two run over three hours together.
Can we play without alcohol?
Absolutely. Swap every sip for water, soda, or a running point tally and the game plays exactly the same - spotting the traps and catchphrases together is the fun. That makes it easy to include friends who are not drinking.

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