Movie Drinking Game
Every trope is a trigger - turn any film into a game.
The **Home Alone Drinking Game** runs on Kevin McCallister's Christmas alone in the house: the aftershave scream,...

The Home Alone Drinking Game runs on Kevin McCallister's Christmas alone in the house: the aftershave scream, 'Keep the change, ya filthy animal', the cheese pizza just for him, and then Harry and Marv walking into a swinging paint can. Agree on your drink-when list before the McCallisters oversleep, then sip together every time one lands. The film has two very different halves - a quiet one where Kevin has the house to himself and a loud one where the Wet Bandits come for it - and the rules are built for both.
It runs an hour and forty minutes, and the shape matters more than the length. The first hour is Kevin, the pizza, the church and Old Man Marley; the last twenty minutes is the trap gauntlet, where a rule fires every few seconds. Many groups pair it with Home Alone 2: Lost in New York for a double bill, which reuses the same movie drinking game rules with the Plaza Hotel and the Pigeon Lady swapped in for the house.
The heart of the game: 14 triggers. Read them out before you press play, keep the ones your group likes, cut any that would fire every minute, and remember that a "drink" is one sip.
| When this happens… | …you drink |
|---|---|
| A burglar - Harry or Marv - gets hurt by one of Kevin's traps | Sip twice |
| Kevin presses his hands to his cheeks and screams | Sip twice |
| Kevin quotes or watches the old gangster movie ('Merry Christmas, ya filthy animal') | Sip |
| Kevin eats junk food, ice cream, or orders the cheese pizza 'just for me' | Sip |
| Marv slips, falls, or steps on something painful | Sip |
| Harry's head or hand gets burned, hit, or scorched | Sip |
| Old Man Marley, the shovel neighbor, appears | Sip |
| Kevin talks to himself or narrates his plan | Sip |
| A Christmas carol or the film's main theme plays | Sip |
| Kevin's mother says 'Kevin!' or panics about leaving him behind | Sip |
| Kevin sets up or arms a new booby trap | Sip |
| Someone slips on the icy front steps | Sip |
| Kevin runs or slides through the house | Sip |
| Kevin looks lonely or misses his family in the empty house | Drink for 3 seconds |
The opening act - the packed McCallister house, Uncle Frank, the pizza fight, the power cut and the dash to the airport - is mostly the mom-panic and junk-food rules. Kate's first 'Kevin!' on the plane tells you the game has started.
Kevin's first day alone - jumping on the bed, the aftershave scream, Angels with Filthy Souls with a tub of ice cream, the cheese pizza - is where the Kevin rules fire steadily. Harry and Marv are still casing the street, so the burglar rules stay quiet.
The middle stretch sends Kevin to the store, the church and the basement furnace. This is where the lonely-Kevin three-second drink lives - the church conversation with Marley about family - and where the sips space out enough to pour a fresh drink before the finale.
From Kevin's battle plan onward, the trap, slip, burned-Harry and hurt-Marv rules fire on top of each other for twenty minutes. Play this stretch at once-per-trap, then stop counting when Marley swings the shovel.
Watching Home Alone and Home Alone 2 back to back? Reuse the same trigger list and add one sequel-only rule (for example, drink whenever the Pigeon Lady appears) so the second film feels fresh. Make every drink a single small sip so you last both movies.
Split the room in two. One side drinks whenever Kevin outsmarts the Wet Bandits, the other drinks whenever Harry or Marv lands a hit or advances. Whichever side loses the film hands out one last sip.
Each player is assigned to root for Harry or Marv. Every time your burglar gets hurt by a trap, you take the sip - so the more painful the traps, the more you drink for your guy.
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