Movie Drinking Game
Every trope is a trigger - turn any film into a game.
The **Home Alone Drinking Game** turns the holiday classic into a party. You agree on a short list of *drink-when*...

The Home Alone Drinking Game turns the holiday classic into a party. You agree on a short list of drink-when triggers before Kevin's family oversleeps, then sip together every time one happens on screen. Because the film keeps circling back to the same beats (a burglar hitting another trap, Kevin talking to himself, one more slip on the icy steps), the triggers fire often enough to keep everyone laughing without draining the cup before the pizza arrives.
It plays great as a single movie night, and if you want more you can run it as a double feature with Home Alone 2, reusing most of the same rules. Either way keep the pours small - it is a fast, funny movie drinking game with a lot of physical comedy, so the triggers add up quickly.
The heart of the game. Agree on these before you press play - pick the ones your group likes, and remember a "drink" means a sip.
| When this happens… | …you drink |
|---|---|
| A burglar - Harry or Marv - gets hurt by one of Kevin's traps | Sip twice |
| Kevin presses his hands to his cheeks and screams | Sip twice |
| Kevin quotes or watches the old gangster movie ('Merry Christmas, ya filthy animal') | Sip |
| Kevin eats junk food, ice cream, or orders the cheese pizza 'just for me' | Sip |
| Marv slips, falls, or steps on something painful | Sip |
| Harry's head or hand gets burned, hit, or scorched | Sip |
| Old Man Marley, the shovel neighbor, appears | Sip |
| Kevin talks to himself or narrates his plan | Sip |
| A Christmas carol or the film's main theme plays | Sip |
| Kevin's mother says 'Kevin!' or panics about leaving him behind | Sip |
| Kevin sets up or arms a new booby trap | Sip |
| Someone slips on the icy front steps | Sip |
| Kevin runs or slides through the house | Sip |
| Kevin looks lonely or misses his family in the empty house | Drink for 3 seconds |
Use the full list for the whole film. If a rule fires too often for your group - every trap, say - drop it so nobody is drinking through the entire third act.
Whenever a trigger happens, everyone takes the listed sip. No turns and no scoring - the fun is spotting the moments together and the cheer when Marv steps on another nail.
Save the multi-second 'drink' for the quiet, heartfelt beats like Kevin missing his family, so it lands as a moment rather than another routine sip.
The booby-trap gauntlet fires triggers back to back, so ease your pours once the burglars break in - that stretch alone can double your count.
Watching Home Alone and Home Alone 2 back to back? Reuse the same trigger list and add one sequel-only rule (for example, drink whenever the Pigeon Lady appears) so the second film feels fresh. Make every drink a single small sip so you last both movies.
Split the room in two. One side drinks whenever Kevin outsmarts the Wet Bandits, the other drinks whenever Harry or Marv lands a hit or advances. Whichever side loses the film hands out one last sip.
Each player is assigned to root for Harry or Marv. Every time your burglar gets hurt by a trap, you take the sip - so the more painful the traps, the more you drink for your guy.
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