Movie Drinking Game
Every trope is a trigger - turn any film into a game.
The **Lord of the Rings Drinking Game** is really three games, because Peter Jackson's trilogy shifts its habits...

The Lord of the Rings Drinking Game is really three games, because Peter Jackson's trilogy shifts its habits film by film. The Fellowship of the Ring is the Ring in close-up, Gandalf's warnings and the company walking across another ridge. The Two Towers hands the screen to Gollum, Legolas and Gimli's kill count. The Return of the King is Sam carrying Frodo, Aragorn rallying an army and orcs by the thousand. The trigger list below covers all three, but the rule that fires most changes every time the map moves.
Theatrical cuts run about three hours each and The Return of the King is closer to three and a half; the extended editions add between half an hour and nearly an hour per film, taking the trilogy past eleven hours. That is why the marathon advice here is about which stretches to sip through. Nobody needs the landscape rule during the Rohan riding scenes in The Two Towers, and everyone needs it in the first hour of Fellowship. It is a different animal from a two-hour movie drinking game.
The heart of the game: 14 triggers. Read them out before you press play, keep the ones your group likes, cut any that would fire every minute, and remember that a "drink" is one sip.
| When this happens… | …you drink |
|---|---|
| The One Ring is shown in close-up | Sip |
| Gollum says 'precious' or refers to himself as 'we' | Sip twice |
| Someone mentions Mordor or the Eye of Sauron | Sip |
| A character says 'the Shire' or longs for home | Sip |
| Gandalf gives a warning or a piece of wisdom | Sip |
| Sam worries about or looks after Frodo | Sip |
| Legolas does something impossibly acrobatic in battle | Sip |
| Gimli makes a joke or counts his kills | Sip |
| A sweeping landscape shot of the company walking | Sip twice |
| Aragorn rallies people or leads a charge | Sip |
| The Ring is put on and the world goes pale and silent | Sip |
| An orc, Uruk-hai, or Nazgul appears | Sip |
| Pippin or Merry causes trouble or asks about food | Sip |
| Sam carries or lifts an exhausted Frodo | Drink for 3 seconds |
Run the full list on Fellowship: it has the Ring close-ups, the Shire, Gandalf's warnings, the walking montages and the first Nazgûl. For The Two Towers switch weight to Gollum, Legolas and Gimli. For The Return of the King the Ring and Shire rules quiet down until the end, so let Aragorn, Sam and the orc rule carry it.
Fellowship opens in the Shire and stays gentle for forty minutes, then runs Bree, Weathertop, Rivendell, Moria and Amon Hen in a rising line. The Two Towers and The Return of the King cut between Frodo and Sam's road and the Aragorn story, so the Gollum rule and the Aragorn rule take turns rather than overlapping.
The orc rule is one sip per appearance in Moria and on Weathertop, but at Helm's Deep and Pelennor Fields count one sip per new wave, not per orc. Gimli's kill count and Legolas's stunts - shield-surfing at Helm's Deep, the oliphaunt in the third film - are the sips that make the battles fun to track.
Sam carries Frodo up the slope of Mount Doom near the end of The Return of the King. Hold the long drink for that scene. If you are watching Fellowship or The Two Towers, give the three-second drink to Gandalf at the Bridge of Khazad-dûm or the charge of the Rohirrim at Helm's Deep instead.
Watching all three extended cuts is over eleven hours. Keep only Gollum, Gimli, Legolas, orcs and the three-second Sam rule, and add one per film: second breakfast and any mention of Bilbo's party in Fellowship, Treebeard and the Ents in The Two Towers, the Mouth of Sauron and the Houses of Healing scenes that only exist in the extended Return of the King.
Split into two sides. The Free Peoples drink whenever Mordor wins a beat - the Nazgûl at Weathertop, the Balrog, the wall breach at Helm's Deep, Théoden going down. Mordor drinks when the good guys score - Gandalf's return, the Ents flooding Isengard, the Rohirrim charge, the Ring going into the fire. Fellowship is Mordor's film; the other two swing back.
Each player claims one of the nine walkers at the Council of Elrond. You drink whenever your character does something heroic. The Frodo player drinks double while carrying the Ring, which is the whole trilogy, so choose Frodo only if you want a long night. Boromir's player is free after Amon Hen, and Gandalf's player takes a break between Moria and the White Rider.
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