TV Show Drinking Game

Rick and Morty Drinking Game

The **Rick and Morty Drinking Game** turns any episode - or a full-season binge - into a trip across the multiverse....

You watchRick and Morty
You needDrinks + friends
Triggers14 drink rules
Best with2-15 players
Rick and Morty drinking game illustration

The Rick and Morty Drinking Game turns any episode - or a full-season binge - into a trip across the multiverse. You pick a short list of drink when triggers before the portal opens, then sip together every time one lands on screen. Because the show is stuffed with repeating beats (Rick's burps, green portals, 'Aw jeez, Rick'), the triggers fire often enough to keep the whole couch locked in without emptying the cup in the first ten minutes. It runs like any good TV show drinking game: no equipment, no turns, just eyes on the screen.

Play one episode at a time or settle in for a season-long binge. For a single episode, use the full trigger list below. For a long binge, drop the high-frequency triggers (every burp, every portal) so the pours stay small - the episodes are short but dense, so per-episode pacing means a marathon adds up faster than you would expect.

How to set it up

  • Queue up your episode (or the whole season) and pour everyone a drink they can nurse - a longer pour beats a shot even for a short episode.
  • Read the trigger list aloud and cut any rule that will fire too often for your group. Fewer, well-chosen triggers beat a giant list nobody can track.
  • Assign one person to call out easy-to-miss triggers - a background portal or a quick fourth-wall aside slips by fast.
  • Agree that a 'drink' means a sip, not a gulp, and put water on the table before you press play.

Rick and Morty drinking game rules: drink when…

The heart of the game. Agree on these before you press play - pick the ones your group likes, and remember a "drink" means a sip.

When this happens……you drink
Rick burps in the middle of a sentenceSip twice
Rick takes a swig from his flaskSip twice
A green portal opens with the portal gunSip
Morty stammers 'Aw jeez' or panicsSip
Rick says 'Morty' two or more times in a rowSip
Rick calls someone or something stupidSip
The pair land on a new planet or dimensionSip
Jerry does something pathetic and gets mockedSip
Summer rolls her eyes or tries to act coolSip
Beth sips wine or mentions her horse surgerySip
A Meeseeks or recurring side character shows upSip
A character breaks the fourth wallSip
Someone shouts 'Wubba lubba dub dub'Sip
Rick launches into a nihilistic speech about the meaningless universeDrink for 3 seconds

How to play

Choose your trigger list

Use the full list for a single episode. For a binge, keep about six triggers and cut the ones that repeat constantly (burps, portals) so the game lasts all season instead of one episode.

Watch together and drink on cue

Whenever a trigger happens, everyone takes the listed sip. No turns and no scoring - the fun is spotting the moments together and the groan when Rick burps mid-sentence yet again.

Handle the big moments

Save the multi-second 'drink' rule for the rare beat - Rick launching into a full nihilistic monologue - so it lands as a moment rather than another routine sip.

Pace for the finish

For a binge, take a real break between episodes - water, food, a walk. The episodes are short, so it is easy to overdo the pace; aim to reach the finale, not to peak during episode three.

Variations & house rules

Binge mode

Watching a full season? Use six low-frequency triggers only, and make every 'drink' a single small sip. Add one season-specific rule (for example, drink whenever the Citadel of Ricks appears) to keep long stretches fresh.

Family teams

Split into teams and assign each a character - Rick, Morty, Summer, Jerry, Beth. Your team drinks whenever your character gets a big line or a spotlight moment. Whoever's character wins the episode hands out one sip to everyone else.

Rick vs Morty

One player drinks whenever Rick belittles Morty, the other whenever Morty stands up to Rick. It turns their whole dynamic into a running tally that flips back and forth all episode.

Pro tips

Episodes run about 22 minutes but pack triggers in fast - keep pours small and alternate every round with water.
Season 1 and Season 3 are the best single-episode picks: dense with catchphrases and portal-hopping without the slower serialized stretches.
Turn captions on so the fast, layered dialogue and quick throwaway jokes are easy to catch when the room gets loud.
Drink responsibly: A single episode means dozens of sips, and a full-season binge multiplies that many times over. A movie-length game adds up fast, so keep the pours small, water between drinks, and swap any trigger for a sip of water whenever you like. See our safety guide.

Rick and Morty drinking game FAQ

What are the rules of the Rick and Morty drinking game?
Everyone agrees on a list of 'drink when...' triggers - such as Rick burping mid-sentence, a green portal opening, or Morty stammering 'Aw jeez' - then sips together each time one happens on screen. There are no turns and no equipment; you just watch and drink on cue. Use the full trigger list for one episode and a shorter list for a season binge.
Which Rick and Morty season is best for a drinking game?
Seasons 1 and 3 are the sweet spot - packed with catchphrases and portal-hopping without the slower serialized stretches of the later seasons. Any of the standalone 'adventure of the week' episodes work great for a single sitting.
Can you play the Rick and Morty drinking game for a whole binge?
Yes, but drop the high-frequency triggers or you will not make it past the second episode. Keep about six low-frequency rules, make every drink a small sip, and take real breaks between episodes. The episodes are short, so the pace sneaks up on you and pacing is the whole game.
Can we play without alcohol?
Absolutely. Swap every sip for water, soda, or a point tally and the game plays exactly the same - spotting the triggers together is the fun. This makes it easy to include friends who are not drinking.

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