Flunkyball
Germany's park classic - hit the target, chug while they fetch.
100 shots of beer in 100 minutes - the long war.
Also known as: 100 Club · Century Club
Centurion is the marathon of drinking games: one small shot of beer every minute, for one hundred minutes. No cards, no skill, no opponents - Just you, a shot glass, a timer, and the slow arithmetic of a hundred tiny drinks. Minute one feels laughable. Minute forty feels like a commitment. The final stretch is where centurions are made, and where most challengers quietly retire to the couch.
Known as Century Club or 100 Club in North America, Centurion thrives in UK and Australian student culture as a rite-of-passage challenge. Here's the honest math up front: 100 shots of roughly 30 ml is about three liters of beer - Around five imperial pints - In just over an hour and a half. That's why the real game is preparation, pacing, and knowing that stopping early is always a legitimate result.
The challenge is a shot of beer - About 30 ml - Every minute, on the minute, for 100 minutes. Not spirits, never spirits: the entire format only works because each drink is tiny and weak. Even so, completion means roughly five pints in 100 minutes, so treat Centurion as an event you plan, not a game you stumble into at midnight.
Eat a proper meal an hour or two before, choose a light beer (session-strength lagers around 3-4% are traditional), and pour into jugs so refilling the shot glass is effortless. Set up somewhere comfortable with bathrooms nearby - Bathroom trips are constant and factored into the folklore. Charge the timer, brief the scorekeeper, and start on a full stomach and an empty schedule.
When the timer sounds, everyone drinks their shot and refills for the next minute. The first thirty minutes feel trivially easy - That's the trap that has launched a thousand overconfident side-bets. Sip water between some rounds, keep the shots exactly to size (heaped pours compound brutally over 100 rounds), and let conversation carry the room.
Somewhere between minutes 40 and 70, the volume catches up: fullness, fizz, and fatigue arrive together. This is the wall. Slow your swallowing, skip the temptation to double up after a missed minute, and take stock honestly. The rule that saves Centurion from itself: a missed minute is just a missed minute - Count it, shrug, continue or stop.
The final twenty minutes are pure discipline. Finishers hit minute 100, raise the last shot, and enter the club with whatever ceremony your group invents. But a 73 or an 88 is a real score, not a failure - Log it as your personal best. Anyone feeling sick, dizzy, or done stops immediately; the scorekeeper's word on cutting someone off is final.
Afterward, switch entirely to water, eat something substantial, and stay put for a while - Three liters of beer keeps arriving in your bloodstream long after minute 100. Nobody drives, everyone's phone has a ride app, and the group stays together until the last centurion is clearly okay. Then spend the next hour arguing about who's doing it next term.
Fifty shots in fifty minutes - Half the volume, most of the fun, and the format seasoned groups actually replay. It's the recommended first attempt for anyone new to the game, and it still lands around two and a half pints in under an hour, which is plenty. Graduates can consider the full hundred another night.
Pairs or trios share the 100 minutes, alternating who takes each shot - A duo takes 50 each, a trio around 33. The timer and the century remain intact but the per-person load drops to genuinely reasonable levels. The best format for parties where the century is the occasion but nobody needs a personal ordeal.
Play the full 100 minutes with radler, shandy, or low/no-alcohol beer. You keep the ritual, the timer, the bloated-but-triumphant finish photos - With a fraction of the alcohol. Also the standard way for one friend to join the event fully without drinking fully. The bladder challenge, it must be said, remains completely undefeated.
The UK/Australia crossover version played along to a cricket match or any long sports broadcast, where the timer minutes are supplemented with match events: a shot on boundaries, a toast on wickets. Usually run as a Half Centurion because the bonus sips add up. The century terminology has never been more thematically correct.
A structured group format: shots count in decades, and after each set of ten minutes players declare 'in' for the next decade or bank their score and become spectators-slash-scorekeepers. Creates natural exit ramps every ten minutes and turns pacing into visible strategy. The final decade's survivors get appropriately theatrical commentary.
Centurion's exact origins are murky, but the 100-shots-in-100-minutes format is strongly associated with British and Australian drinking culture - University sports clubs, cricket circles, and share houses - While the same challenge grew up as 'Century Club' in the US and Canada. It likely spread through student folklore in the late 20th century rather than from any single inventor. The name nods to the Roman centurion, commander of a hundred, and finishing is treated as joining a very unofficial club.
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