Drunk Uno
The family card game, with consequences for every +4.
Climb the table hierarchy - or serve drinks at the bottom of it.
Also known as: Asshole · Presidents and Assholes · Scum · Capitalism
Presidents, known to most of the world as Presidents and Assholes (or just Asshole), is the drinking game with a class system. The goal each hand is simple: get rid of your cards first by beating whatever was just played. But the real game is the hierarchy - finish first and you are President next round, with servants and privileges. Finish last and you are the Asshole: dealing, card-swapping at a loss, and drinking on command.
No card drinking game generates politics like this one. The President taxes the Asshole's best cards every hand, the middle ranks scheme for promotion, and a single bad round can send royalty crashing to the bottom of society while the whole table cheers. It rewards genuine card skill, punishes hubris beautifully, and produces the kind of multi-hour rivalries that people are still arguing about at brunch the next day.
The leader plays any single card or matched set (pair, triple, quad). Each following player must play the same number of cards at a strictly higher rank, or pass. Passing is always legal but often costly - many tables make passing worth a sip. Play continues around until nobody can or will beat the last play.
When everyone passes on your play, the pile clears and you lead fresh - the single most powerful position in the game, since you choose singles, pairs, or triples to suit your hand. Skilled players engineer these moments, spending big cards not to win a trick but to buy the right to lead their garbage out safely.
Twos are the nuclear option: a two beats anything and instantly clears the pile, handing you the lead. Most rulesets allow no play on top of a two. With only four in the deck, when you spend them defines your skill level - a two wasted on an early meaningless trick is the classic beginner's tell.
Players drop out as they shed their last card, and finishing order is everything: first out is President, second is Vice President, last is the Asshole, second-to-last the Vice Asshole, everyone else mere citizens. Titles take effect immediately for the next hand, and yes, the President traditionally gets the best chair.
Before each new hand, the Asshole hands the President their two highest cards, receiving any two cards the President does not want. Vice versions trade one card. This tax is why dynasties form - a decent President with tribute cards is genuinely hard to dethrone, which is exactly what makes toppling one so glorious.
The hierarchy drinks downhill: the President can make anyone drink, the VP anyone below them, and so on, while nobody commands an upward drink. The Asshole also deals every hand, clears the pile, and drinks whenever a superior remembers they exist. Play enough rounds and everyone tastes both ends of the ladder - that is the whole point.
Borrowed from the Japanese ancestor: playing a four-of-a-kind triggers a Revolution, inverting the entire card ranking (threes high, twos low) until the hand ends or another quad flips it back. Long-suffering Assholes holding fistfuls of low cards suddenly possess a hand of daggers. The comeback mechanic this game deserves.
Each new President's first act is starting a waterfall in rank order - President stops first, then VP, down to the Asshole, who drinks the longest. It makes every regime change physically felt at the table and gives the middle class a genuine stake in who takes the throne each hand.
The Asshole may not speak except to announce cards played. Every violation costs a sip, and superiors are traditionally merciless about baiting them into conversation. Cruel, hilarious, and a strong incentive to escape the bottom rank - which is precisely the kind of motivation this game runs on.
Every fifth hand, titles are suspended: no taxes, no drink commands, seating stays put, and the hand is played on pure card skill. Whoever wins the Democracy Round may either take the presidency or grant amnesty (one full hand without drink commands table-wide). Adds pacing valves to long sessions.
Play without drinks: 3 points per hand for President, 2 for VP, 1 for citizens, 0 for the Asshole ranks, first to 15 wins the series. The trading, the politics, and the humiliation survive fully intact, which is why this variant is a beloved family card game across half the planet.
Presidents is a Western adaptation of Japanese and broader East Asian climbing games, most famously Dai Hinmin ('Grand Pauper'), which shares the shed-your-cards structure and the rank-swapping between winners and losers. Most accounts trace the American drinking version, with its presidential titles and blunter name for last place, to college campuses in the 1970s and 80s. Commercial descendants like The Great Dalmuti later repackaged the same delicious hierarchy.
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