3-6-9
Korea's clapping trap - clap on every 3, 6 and 9 or drink.
Count to 31 in turns - whoever says 31 drinks. Simple. Deadly.
Also known as: 31 Game · Sam-sib-il
Baskin Robbins 31 is the sharpest drinking game ever built from nothing but numbers. Players take turns counting upward from one, and on each turn you may say one, two, or three consecutive numbers. The count climbs around the circle - Twelve, thirteen... twenty-nine, thirty - And whoever is forced to say '31' loses and drinks. No cards, no dice, no equipment. Just arithmetic, eye contact, and dread.
Named after the ice cream chain's famous 31 flavors, this Korean bar staple looks like pure luck and absolutely is not. There's real math hiding under the surface - Control the right numbers and you can steer doom around the table like a chess player. That tension between casual chanting and cold calculation is why a ten-second round can make an entire table erupt. Simple. Deadly. Endlessly replayable.
The first player begins counting from 1 and may say one, two, or three numbers: just '1', or '1, 2', or '1, 2, 3'. Speak the numbers clearly and rhythmically - Korean tables often chant them with claps. How many numbers you say is your entire strategic arsenal, so even turn one is a real decision.
The next player picks up exactly where the count left off and likewise says one to three consecutive numbers. Play proceeds in strict order around the circle, the total climbing steadily toward 31. No skipping, no reversing (in the base game), no pausing to count on your fingers - Hesitation is where the table smells blood.
The whole game is deciding whether to say one, two, or three numbers. Saying more numbers moves the count faster toward the danger zone; saying fewer passes the problem along. Watch what totals people land on - Players who end their turn on 30 force the next person to say 31. That's the guillotine you're all building together.
The player with no choice but to speak the number 31 loses the round and takes the penalty drink. There's no avoiding it: you must say at least one number on your turn, so if you're staring at a count of 30, you're done. The table celebrates, the loser drinks, and the sting lasts exactly until the next round starts.
Traditionally the loser leads the next round, which is actually a disadvantage in a fixed circle - Clever tables realize the starting position can be doomed with perfect play. Rotate seats or turn order occasionally to keep things fair, or embrace the cruelty. Rounds take under a minute, so justice is always one game away.
Once everyone knows the counting, the real game emerges: the key numbers are 26 and 30 - End your turn on either and, with the right gaps, you control the endgame. But obvious strategy gets punished by table alliances, players sacrificing themselves to redirect doom, and variant rules. The best players win without looking like they're trying.
Add a twist: any player may say their numbers in descending order ('15, 14') to reverse the direction of play, usually limited to once per player per round. Reversals wreck everyone's endgame math and turn the final approach to 31 into a knife fight. The must-play variant once your table has memorized the winning positions.
Certain numbers - Commonly multiples of 5, or any number containing a 3 - Must be clapped instead of spoken. Combining the counting strategy with a 3-6-9-style attention rule doubles the failure modes: you can lose by bad math or bad reflexes. Expect far more penalty drinks and far more laughter per round.
Instead of always 31, the loser of each round secretly writes the next round's losing number (between 20 and 40) and reveals it only after the count begins. All the memorized endgame theory evaporates, and players must recalculate live. Great equalizer when one math major keeps escaping unscathed.
Players pair into teams sitting opposite each other, and teammates share the penalty when either says 31. Now sacrificing yourself has a cost beyond pride, and setting up the opposing team requires coordinating with a partner you can't talk to. Adds silent-signal comedy and genuine tactical depth for six or eight players.
Each turn must begin within two seconds of the previous one, enforced by the table chanting or a clapped beat. Hesitation counts as a loss. At speed, even simple counting collapses - Players blurt too many numbers, land on doomed totals, and hand the round away. The purest form of the game's panic.
Baskin Robbins 31 - 'baesuki robinseu ssateeuwon' in Korean party shorthand - Is a modern South Korean drinking game named after the ice cream chain, whose '31 flavors' branding is ubiquitous in Korea. It likely grew out of university and bar culture, popularized further by Korean TV variety shows that play it constantly. The underlying mechanic is an old combinatorial game (a Nim relative), but the 31-flavored drinking version is distinctly Korean and a fixture of any soju night.
BestDrinkingGame.net is a drinking-games site made for adults. Please confirm you are of legal drinking age before you come in.
By entering you agree to our terms and to drink responsibly. Know the legal drinking age where you live (21+ in the US).
You need to be of legal drinking age to use this site. Thanks for stopping by, and stay safe.
Every game here can also be played alcohol-free once you're old enough. See you soon.